Tabular array of contents

  1. Full text admission

    Dedication

    Front Affair

    Copyright

    Acknowledgments

    How To Use This Book

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    Chapter 1 - A History of Estimator Graphics and Special Effects

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    Chapter 2 - Getting Started and Getting Finished

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    Affiliate 3 - Polygons : How 2D Becomes 3D

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    Chapter 4 - Nurbs : The Spliny Truth

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    Chapter 5 - Subdivision Surfaces : The Matrimony of Polygons and Nurbs

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    Affiliate vi - Deforming : It'south A Good Thing

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    7 - Rigging

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    Chapter eight - Blitheness : Information technology'due south Alive!

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    Chapter 9 - Dynamics : Let's Get Physical

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    10 - How the Pixel Gets Its Color

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    xi - More than But Colour

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    12 - Light Effects

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    13 - Lighting The Way

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    14 - Working the Camera

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    15 - Environments

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    xvi - Rendering

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    17 - Procedures and Graphs

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    18 - Scripting

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    19 - What Tools to Use

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    xx - Making a Career Out of 3D

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    Actress Resources

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    Alphabetize

Nigh the book

Publisher'southward Note: Transferred to Taylor & Francis as of 2012

Clarification

Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented past GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-empathise segments and teaches you the 'why' in addition to the 'how.' Using application doubter step-by-stride tutorials, this volume teaches you how to model, pose, and texture your creations also as scenery cosmos, blitheness, and rendering. Learn which applications are best for your needs and how you tin can get started making coin in the 3D field. The companion website includes video tutorials, models, projection files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.

Create high-quality 3D animations and models past using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the cadre concepts into easy-to-empathise segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-past-step tutorials, this book teaches you how to model, pose, and texture your creations as well every bit scenery creation, animation, and rendering. Acquire which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, projection files, and other resource. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.

Central Features

  • Teaches the basics and principles behind creating 3D art with tips and techniques that cover everything from texturing to painting and scripting to rendering
  • Filled with 30 print and video tutorials written by Ami Chopine of GeekAtPlay.com and featuring new models from Daz3d.com!
  • Companion website includes color images, models, animations, video tutorials, links, and more
  • Teaches the basics and principles behind creating 3D art with tips and techniques that cover everything from texturing to painting and scripting to rendering
  • Filled with 30 impress and video tutorials written past Ami Chopine of GeekAtPlay.com and featuring new models from Daz3d.com!
  • Companion website includes color images, models, animations, video tutorials, links, and more than

Details

Copyright

Copyright © 2011 Elsevier Inc. All rights reserved

Authors

Ami Chopine