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Metroid: Samus Returns is a scientific discipline-fiction action-adventure game announced during the Treehouse broadcast on June 13, 2017. It is a 2.5D remake of Metroid Ii: Return of Samus, and the first traditional, sidescrolling Metroid game since Metroid: Null Mission (a remake of Metroid) in 2004. It was released worldwide on September xv, 2017.[ane]

Contents

  • one Announcement
  • 2 Plot
  • three Gameplay
  • four Development
  • v Music
  • half-dozen amiibo functionality
  • 7 Official data
    • 7.i Nintendo of America tweet
  • 8 Reception
  • 9 Trivia
  • ten Run across also
    • 10.1 Trailers and Commercials
  • 11 Gallery
    • 11.ane Screenshots
    • eleven.ii Merchandise
    • eleven.3 Magazines
    • 11.4 Other
  • 12 References
  • 13 External links

Annunciation [ ]

The game was appear at the E3 2017 expo during the post-conference Treehouse live stream, with Nintendo representatives providing commentary equally gameplay was shown. In an interview with Reggie Fils-Aime, he explained that they did this because they believed that people were more interested in Nintendo Switch games during the chief show, and also because of the negative reception that Metroid Prime: Federation Strength received, stating that:

"I really practice remember nosotros demand to help our fans understand what we're doing, why nosotros're doing it and give them all the examples of why nosotros think it'south going to be a fantastic experience, and certainly I accept confidence in our developers on what they deliver is going to be first-rate." [two]
" Restore peace to the galaxy & stop the #Metroid threat in Metroid: Samus Returns. Bachelor now for the Nintendo #3DS family of systems!

—Nintendo of America tweet[3]

Plot [ ]

" In the year 20X5 of the Cosmic Calendar...

A Galactic Federation research team discovered an unknown life-form on planet SR388. While they were able to successfully obtain a living sample, their research vessel was attacked by Infinite Pirates during their voyage home.

This assail was no coincidence. The Space Pirates had set their sights on these mysterious organisms chosen Metroids. They planned to replicate the sample and exploit its power to blot the energy of whatever life-form. Their intention was to use Metroids equally a weapon, one powerful enough to conquer the unabridged galaxy.

To combat this threat, the Galactic Federation dispatched a lonely compensation hunter to infiltrate the Space Pirate base on the planet Zebes.

Against all odds, Samus Aran eradicated the Metroids on Zebes and defeated Mother Brain, the leader of the Space Pirates. And so their sinister plans were thwarted... for a time.

Concerned past these developments and by the smashing threat the Metroid species still posed to the milky way, the Galactic Federation mounted another trek to SR388.

A special squadron of elite soldiers from the Galactic Federation Constabulary was dispatched to investigate. The team soon went missing, but not before transmitting a minor sampling of data back to headquarters.

Analysis of this data confirmed a Metroid presence within the interior of planet SR388. So long as they connected to exist, these Metroids would forever pose a devastating threat to the galaxy.

The resulting conclusion of the Galactic Federation Council was firsthand and unanimous.

Samus Aran... You must exterminate the Metroids once and for all!

—Introduction

The plot remains nearly the aforementioned every bit in Metroid II: Samus Aran is sent to SR388, the home planet of the Metroids, with the order to exterminate the species and discover what happened to the Galactic Federation Special Squadron sent before her for the same purpose. The game begins with an introduction sequence in the style of Super Metroid, summarizing the events of Metroid: Goose egg Mission, and depicting Samus's battle against Female parent Brain.[4]

Samus lands on the Surface of SR388 and begins to explore the planet and its deep caverns. Samus encounters the Metroids in unlike stages of their newly discovered life cycle, growing from small jellyfish-like creatures into large reptilian monsters. She also encounters the Diggernaut, a massive Chozo mining robot that threatens her at several points until she destroys it. After eradicating nearly all the Metroids, Samus confronts the Queen Metroid afterwards several larvae, eliminating all of them. Before long afterward, Samus discovers a Metroid Egg that hatches in forepart of her. Immediately preparing to kill the infant, Samus is dislocated when it does not assail her, simply thinks she is its female parent. Unable to bring herself to kill it, Samus takes it with her.

As Samus and the babe reach SR388'southward Surface to render to her Gunship, they are surprised by Proteus Ridley, who tries to abduct the baby. Samus beats Ridley and takes the hatchling back, but Ridley rises again and continues to appoint her. The babe assists Samus at occasional intervals, draining a small amount of free energy from Ridley before he shakes it off, and giving it to Samus. After a long and difficult boxing, Ridley is defeated, and Samus and the babe exit SR388 together in her Gunship. The events of Super Metroid immediately follow.

In a postal service-credits scene, a Hornoad is seen wandering on the planet'southward surface, gnawing on Ridley'southward discarded mechanical claw before being infected past an X Parasite. At present that the Metroids accept been exterminated (salve for ane), the Ten are able to repopulate, which they do in Metroid Fusion. Ridley's discarded hook also hints that he ultimately regenerated enough of his torso to no longer demand cybernetics.

Every bit items and expansions are collected in the game, a gallery of art pieces called Chozo Memories will become unlockable, depicting the history of the Thoha tribe of Chozo that inhabited SR388 and created the Metroids. The final ii Memories describe the Mawkin tribe leader Raven Beak's massacre of the Thoha. These Chozo Memories hint at crucial story elements in Metroid Dread, which features the appearance of Raven Neb equally a primary antagonist along with Tranquility Robe equally a supporting grapheme.

Gameplay [ ]

" As you become through the game, you'll pick up extra equipment giving you a wider range of actions to perform. Equipment such equally shots with unlike effects and the Spider Ball (an item introduced in Metroid Two that let you stick to surfaces) allow you lot uncover more of each phase. Since this is a remake of Metroid II, we're bringing in several power-up items and abilities that were never seen in the original. These special abilities give players a fresh way to experience the fun of exploration and fighting the Metroids that was and then important to the original game.

—Yoshio Sakamoto

The Evolution of Samus Aran (Nintendo AU site).png

Additions to the game include the Free Aim power allowing Samus to aim in 360 degrees, instead of just diagonally, horizontally and vertically equally in previous 2d titles. A laser sight has been added to Samus' Arm Cannon which will glow red when it intersects an enemy. The game features melee combat similar to Metroid: Other One thousand, including a Melee Counter Samus can perform to deflect enemy charges and create an opening for further attack, in addition to instantly readying a fully charged Charge Beam. The Melee Counter tin be used on virtually all enemies, including all Metroids and some bosses.

Large ornamental Chozo Seals exist in the areas of the planet, functioning similarly to the Golden Statues of Zebes. When accessed, Samus will download information indicating the number of Metroids in that expanse. Filling the statue with "Metroid Deoxyribonucleic acid" collected from kills will cause the purple liquid preventing Samus' progression to subside, like to how defeating Metroids in the original game would crusade the liquid to subtract.

New power-ups introduced are the Aeion abilities. Operation as a fuel organisation, Aeion abilities are new powers that use a gauge organisation which gradually depletes as they are used. Aeion Orbs may exist used to refill the gauge, and are sometimes dropped by enemies when defeated or successfully countered.

Free energy Stations and Ammo Stations render as Samus'south method of renewing her energy and Missile reserves, forth Free energy Capsules and Missile Ammo drops since Metroid Prime 3: Corruption. Checkpoints are too featured in improver to Relieve Stations. Unlike the original game, Samus does not brainstorm with the Morph Ball and must acquire it from a Chozo Statue. She also starts out with 24 missiles instead of 30 missiles, which is expanded past 3 each time a Missile Expansion tank is acquired instead of 10. The Charge Beam, Grapple Beam, Super Missiles, Gravity Suit, and Ability Bombs which were absent from Metroid Ii, can be acquired in the game. Although the Speed Booster does not announced in Samus Returns, using the Spider Ball in conjunction with the Power Flop creates the Power Flop Cannon which mirrors the Ballspark.

While the Wave, Spazer and Plasma Beams can be stacked, the Ice Beam cannot and has to be equipped separately from the Power Beam. The Ice Axle is much weaker in this game, nevertheless it can now damage all Metroids, whereas in Metroid II they were only vulnerable to missiles.

A mutual criticism of previous Metroid games is extensive backtracking. Samus Returns eliminates this by calculation a fast travel feature in the form of Teleport Stations, which let Samus quickly move between different areas of the planet. Elevators, which were absent-minded in the original Metroid Ii, also fulfill this purpose.

Development [ ]

" Considering [Metroid II] is more than than 20 years one-time now, I felt it necessary to take this chance to retell that story afresh, to bring it to the attending of so many game fans once more than. My part every bit producer on this project was to get this process started and then to help navigate the various challenges in preserving the charm of the original game while nonetheless bringing our own new interpretations to it that would culminate in the greatest possible remake.

—Yoshio Sakamoto [ii]

The development codename for Samus Returns was Matadora . Yoshio Sakamoto led the game's development, which began in 2015.[5] Samus Returns is developed by MercurySteam in collaboration with Nintendo. MercurySteam is a Castilian programmer that had previously pitched a Metroid game for Nintendo 3DS and Wii U, which Nintendo rejected. Co-ordinate to Sakamoto, he decided to collaborate with them after hearing about their interest in developing a remake of a Metroid game, although not Render of Samus specifically; he later stated that it was Metroid Fusion they wanted to remake. [vi] Sakamoto rejected their Fusion pitch but decided to work with them on a remake of Metroid Ii, knowing they had good experience with Metroidvania titles from their piece of work on Castlevania: Lords of Shadow - Mirror of Fate.[7] He did not consider working with some other programmer. Sakamoto was particularly interested in remaking Metroid II, both because he was not involved with the original game's production, and because he wanted to retell the pivotal story of Samus'southward outset come across with the infant Metroid for a new audience of players.[8]

The game was adult for the 3DS rather than the Switch due to the quondam'southward larger consumer base of operations.[9] Information technology is beingness developed by the same core team backside Castlevania: Lords of Shadow – Mirror of Fate, which was itself a Metroidvania title.[10] The game has no story or mechanical connectedness to Metroid Prime 4, which was announced on the same twenty-four hour period as Samus Returns.[11] Tim O'Leary confirmed to Kotaku on June nineteen that the game's development was consummate.[12]

Asked why Nintendo and MercurySteam chose to develop the game for the 3DS rather than the Nintendo Switch, Sakamoto explained that the dual screens of the handheld allowed them to make better use of the map without taking away from the experience. [13] He also revealed that he had wanted to create a Metroid game with a map on the bottom screen and seamless gameplay on top since the fourth dimension of the Nintendo DS.[14]

" Legacy Edition includes a Retro Steelbook example, a 40-folio Artbook, Game Soundtrack, Gold S-Mark Pin, a Morph Ball 3D Keyring and a download lawmaking for Metroid II: Return of Samus for Nintendo 3DS.

—Description

The game as well comes in a special edition, including a reversible cover insert and a CD soundtrack with 25 classic Metroid tracks, called the Samus Athenaeum Sound Selection. The reverse side of the comprehend is a reproduction of the original boxart for Metroid II.[15] European players who pre-ordered the game obtained a Legacy Edition that includes a download code for Metroid II to be redeemed in the Nintendo eShop, a SteelBook modeled after the original Game Male child cartridge for Metroid Two, the soundtrack, a Gilded Due south-Mark Pivot, a Morph Ball 3D Keyring and a 40 page Metroid: Samus Returns Artbook.[sixteen] Similarly, preordering the game itself from GameStop had the player gain a special keychain depicting a colorized sprite of Samus Aran'southward Varia Accommodate from Metroid II.

A Metroid II remake had been requested by fans for many years, to the point where a widely pop unofficial remake, AM2R was adult and released in 2016, in time for the 30th anniversary of Metroid. Presently subsequently its release, it was taken offline by Nintendo. In response to Samus Returns, DoctorM64, the creator of AM2R stated: "N won E3 for me, #SamusReturns looks like the Metroid 2 I e'er wanted to play. Looks like the Some other part of #am2r still makes sense now." [17] On his AM2R weblog, Milton later stated that he bought a New 3DS XL specifically to play Metroid: Samus Returns. Interviewed past Kotaku, Sakamoto stated that he was aware of AM2R and while he had non seen the game, he appreciated that DoctorM64 cared so much about the Metroid series. [18] Reggie Fils-Aime, the president of Nintendo of America, addressed AM2R and implied it was shut downwardly in club to protect profits that Samus Returns would generate.[xix]

Following the game's release, Sakamoto has repeatedly iterated that he has no plans to remake Super Metroid or Metroid Fusion, [20] just is interested in continuing to work with MercurySteam on future, original Metroid titles.[21] This somewhen came to pass with MercurySteam developing the long-rumored Metroid Dread for Nintendo Switch, to exist released in 2021. According to Sakamoto, he originally met with MercurySteam in the hopes that they could assist him realize his vision for Dread, and they exceeded his expectations with Samus Returns.[22]

Music [ ]

Kenji Yamamoto and Minako Hamano, veteran composers of the series, returned equally directors of the soundtrack of Samus Returns, with the main score beingness composed by Daisuke Matsuoka. The game features remixes of several archetype tracks, including (but not limited to) the archetype Title, Surface, Metroid Nest, Met2 Metroid Hatching and Staff Credit themes composed past Ryoji Yoshitomi for Return of Samus. The original cavern tracks, which were criticized as existence unmemorable, have been converted into atmospheric themes with the original notes playing in the groundwork, including Met2 Caverns3 and Met2 Caverns4. Samus Returns also uses some versions of tracks from the Prime Series, such as the Particular Acquisition Fanfare (which returns for the kickoff time since Metroid Prime iii: Corruption), the Tank and Consequence Jingles from Metroid Prime, and Samus Aran's Appearance Fanfare. Samus Aran's Concluding Cry, the Game Over jingle from Super Metroid, returns as well. In addition, in that location are new themes, including Matad Jinchozo.

Other returning tracks include In the Cockpit; Magmoor Caverns; Star Transport; the Silence remixes taken verbatim from Echoes; and the Moving-picture show Ship Landing theme from Super Metroid that plays when Samus flies to Ceres Space Colony and Zebes.

amiibo functionality [ ]

Samus Returns supports amiibo, including the figures of Samus and Zero Accommodate Samus from the Super Blast Bros. series, also as two new amiibo of Samus in her archetype Metroid II cover pose, and a Metroid (with a squishy texture). While amiibo support was first confirmed at E3, their verbal functionality was not revealed until July 24, 2017.

The Boom Bros. Samus amiibo unlocks a Missile Reserve Tank, which automatically replenishes Missiles, and a gallery of concept art to view after chirapsia the game. The Zip Suit Samus amiibo will unlock a Reserve Tank that automatically replenishes free energy and a Audio Test way in the Gallery that unlocks afterward beating the game. The Samus Returns Samus amiibo unlocks an Aeion Reserve Tank that automatically replenishes her Aeion, and Metroid II artwork for the gallery (once again, afterward beating the game). Finally, the Metroid amiibo unlocks a marker on the Map showing the location of the closest Metroid, and a harder Fusion Mode that unlocks after beating the game one time, and enables the Fusion Suit from Metroid Fusion to be worn on subsequent playthroughs.[23] A standard Hard Way is present in the game without amiibo, unlockable after beating the game once.

Official information [ ]

Nintendo of America tweet [ ]

"Are you lot a fan of The Legend of #Zelda [Triforce]: Ocarina of Time? Relieve Termina in The Fable of Zelda: Majora's Mask, or find new adventures in the stars with #Starfox 64 3D & #Metroid: Samus Returns! Start a new quest today on the Nintendo #3DS family unit of systems!" [24]

Reception [ ]

Samus Returns received critical acclamation, with many fans and critics considering it a return to form for the Metroid series. Reception was positive pre-release likewise, a contrast to the previous 2 Metroid games, Metroid: Other M and Metroid Prime number: Federation Force, which were received negatively by fans and the press.

The announcement of sectional amiibo figures, each with an unlockable feature tied to them (most notably Fusion Mode), caused controversy and defoliation, requiring Nintendo to effect an explanation and reveal the beingness of a traditional Hard Mode that does not require amiibo to unlock[25]. Some reviews as well criticised the game's controls and/or a "slow pace" acquired by the Melee Counter.[26]

The review embargo was officially lifted on September 12 and the game received over 56 positive (and no negative) reviews with aggregated scores of 85/100 on Metacritic,[27] 87.11% on GameRankings[28] and 87/100 on Opencritic[29] (respectively).

The beginning official review, by Famitsu, gave the game a score of 32/40, with each of the review panel'south four critics giving the game a score of eight.[thirty]

Samus Returns was the eighth all-time selling game in the United Kingdom and the United States for its outset week of release, and was the highest selling Nintendo release in the UK that week. (NBA 2K18 on Nintendo Switch was higher on the listing, but because it is only a digital release it is non counted as a Nintendo release for those charts)[31] [32] [33] It sold nearly 30,000 copies during its first week in Japan, ultimately selling through seventy% of its shipment at that place.[34] [35] [36] Sales of Samus Returns increased after the announcement of Metroid Dread in June 2021, with the game condign the 2nd Best Selling title on the 3DS eShop in the United Kingdom.[37] It was the third all-time selling game on the eShop during the week of Dread's release.[38]

Samus Returns won Best Handheld Game at the 2017 Game Awards on December vii, 2017.[39] [40] At the 21st Annual DICE Awards on Feb 23, 2018, the game won the award for Handheld Game of the Twelvemonth, 13 years after the terminal 2D Metroid game, Metroid: Zero Mission, won in the aforementioned category. At both shows, the awards were announced during honor montages, and not collected by anyone from Nintendo.[41]

Over time, criticism has been brought up regarding some of the changes in the remake, among them beingness the final segment leading upwardly to the game's ending due to how it drastically differs in tone and atmosphere from Metroid 2: Return of Samus. Some consider the new last boss and the use of the final Metroid as an item/power-up to exist unnecessary and negative additions (however, some argued the new terminal boss contributed to the game'due south lore, especially its direct necktie-in to Super Metroid and canonizing the Metroid Prime serial, and did not view its inclusion as negative). Others accept also remarked on the low enemy variety and repetitive encounters in Metroid: Samus Returns, every bit a result of near half of the original game's creatures existence cut. This issue is further compounded by the remake's larger focus on combat, with many rooms featuring a larger enemy presence where there were initially fewer or none in the 1991 game. Stage 9 in particular at present holds numerous creatures living in very close proximity to the Metroid hive, contradicting the long established lore of the titular species being a threat to all life. Finally, the combat was criticized for existence tedious and slow paced, with many enemies having unusually high health and aggression which heavily enforced use of the Melee Counter.[commendation needed]

Trivia [ ]

  • Metroid: Samus Returns is the fourth Metroid game with fast travel, after Metroid Prime two: Echoes (with the Light Shafts), Metroid Prime number Hunters (Portals) and Metroid Prime 3: Corruption (the Landing Sites and Transit systems). It is besides the second game with a Bookmark feature afterwards Corruption.
  • Samus Returns is one of four Metroid games, including Render of Samus, Other M, and Dread to not have an attract mode on the Title Screen.
  • One of Samus'due south victory poses in Super Blast Bros. Ultimate shows Samus firing her arm cannon in a direct line and then strike a pose similar to the forepart box art for Samus Returns.
  • Metroid: Samus Returns and Metroid: Zero Mission are the but remakes excluding remasters such as New Play Control! and Metroid Prime Trilogy.

See as well [ ]

  • Another Metroid 2 Remake
  • Alpha Metroid and Samus cake
  • Bioworld
  • Metroid: Samus Returns Aeion Abilities Personality Quiz
  • Games Tribune
  • Hobby Consolas
  • Metroid: Samus Returns Strategy Guide
  • Metroid: Samus Returns Nintendo 3DS Theme
  • Metroid: Samus Returns Puzzle
  • Metroid: Samus Returns Credits
  • Metroid: Samus Returns Gallery

Trailers and Commercials [ ]

  • Metroid: Samus Returns - Official Game Trailer‏‎
  • Programmer Diary
  • Metroid: Samus Returns - Overview Trailer
  • Gamescom Reactions Trailer
  • Infiltrating SR388
  • Samus is Dorsum
  • Metroid: Samus Returns - Samus is back Spot
  • Weapons Trailer
  • Check out the impressions of the players at Japan Expo
  • The rebirth of a classic Metroid adventure
  • Launch Trailer
  • Metroid: Samus Returns - Accolades Trailer
  • Universe Trailer
  • SR388 Data File

Gallery [ ]

For artwork, see Metroid: Samus Returns/Gallery

Screenshots [ ]

Merchandise [ ]

Magazines [ ]

Other [ ]

References [ ]

  1. ^ MercurySteam (mercurysteam). "Happy Metroid: Samus Returns 4th Anniversary!" 15 September 2021 viii:21 a.m. Tweet. https://twitter.com/mercurysteam/status/1438115679975219200
  2. ^ https://world wide web.polygon.com/2017/6/15/15813568/nintendo-metroid-prime-4-switch-e3-2017
  3. ^ https://twitter.com/NintendoAmerica/condition/912753913664868353
  4. ^ https://www.youtube.com/watch?v=-UBpHhTa0ao
  5. ^ http://ca.ign.com/articles/2017/06/14/e3-2017-metroid-samus-returns-hands-on-a-welcome-upgrade
  6. ^ http://ca.ign.com/articles/2017/06/xiv/e3-2017-metroid-samus-returns-hands-on-a-welcome-upgrade
  7. ^ https://gamerant.com/metroid-samus-returns-producer-yoshi-sakamoto-interview/
  8. ^ http://www.cgmagonline.com/2017/07/03/sakamoto-talks-metroid-samus-returns/
  9. ^ https://www.polygon.com/2017/six/15/15813568/nintendo-metroid-prime-iv-switch-e3-2017
  10. ^ http://www.gameinformer.com/b/features/archive/2017/06/xviii/samus-returns-39-developers-on-bringing-back-second-metroid-and-why-mercurysteam-is-developing.aspx
  11. ^ http://www.gameinformer.com/b/features/archive/2017/06/eighteen/samus-returns-39-developers-on-bringing-back-second-metroid-and-why-mercurysteam-is-developing.aspx
  12. ^ http://kotaku.com/metroid-samus-returns-feels-great-to-play-1796236226
  13. ^ https://gamerant.com/metroid-samus-returns-why-3ds-not-switch/
  14. ^ https://gamerant.com/metroid-samus-returns-producer-yoshi-sakamoto-interview/
  15. ^ https://pbs.twimg.com/media/DIajxqAVYAAKW2D.jpg
  16. ^ https://pbs.twimg.com/media/DCT3C_OXsAQOTRA.jpg:large
  17. ^ https://twitter.com/AM2Rgame/status/874701004092166145
  18. ^ http://kotaku.com/the-creator-of-metroid-ii-fan-game-am2r-isnt-mad-well-nigh-1796175492
  19. ^ Walker, Austin (June 2017). Nintendo Explains Why They Didn't Focus on Indie Games at E3. Vice.
  20. ^ https://gamerant.com/metroid-samus-returns-producer-yoshi-sakamoto-interview/
  21. ^ https://www.hobbyconsolas.com/listas/asi-hizo-metroid-samus-returns-entrevista-yoshio-sakamoto-279253?page=1
  22. ^ Myers, Maddy. Polygon. "Metroid co-creator on why Metroid Dread is all near scary robots" 17 June 2021 9:00 a.thou. EST. Retrieved on June 17, 2021. https://world wide web.polygon.com/features/22537280/metroid-dread-interview-yoshio-sakamoto-nintendo-switch
  23. ^ https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=https%3A%2F%2Fwww.nintendo.co.jp%2Fhardware%2Famiibo%2Fgame%2Fa9aj%2Findex.html&edit-text=&act=url
  24. ^ Nintendo of America (NintendoAmerica). "Are y'all a fan of The Fable of #Zelda: Ocarina of Time? Save Termina in The Legend of Zelda: Majora's Mask, or find new adventures in the stars with #Starfox 64 3D & #Metroid: Samus Returns! Starting time a new quest today on the Nintendo #3DS family of systems!" Mar 12, 2019 four:00 p.m. Tweet. https://twitter.com/nintendoamerica/status/1105559083615219714
  25. ^ http://www.usgamer.net/manufactures/nintendo-addresses-the-metroid-samus-returns-amiibo-controversy
  26. ^ https://ign.com/m/metroid-samus-returns-3ds/4825/review/metroid-samus-returns-review
  27. ^ http://www.metacritic.com/game/3ds/metroid-samus-returns
  28. ^ https://www.gamerankings.com/3ds/211393-metroid-samus-returns/index.html
  29. ^ http://opencritic.com/game/4498/metroid-samus-returns
  30. ^ http://www.nintendo-insider.com/famitsu-metroid-samus-returns-review-infiltrates-sr388/
  31. ^ http://ukie.org.uk/news/2017/09/destiny-2-holds-house-no1-2d-week
  32. ^ https://shinesparkers.net/metroid-samus-returns-cracks-the-usa-tiptop-10-for-september/
  33. ^ http://www.businesswire.com/news/home/20171019005513/en/Nintendo-News-Nintendo-Systems-Merits-Two-Thirds-September
  34. ^ http://nintendoeverything.com/metroid-samus-returns-sold-through-seventy-of-its-initial-shipment-in-nihon/
  35. ^ http://dengekionline.com/elem/000/001/596/1596055/
  36. ^ https://sites.google.com/site/gamedatalibrary/game-search
  37. ^ Darren. Shinesparkers. "Metroid tops Wii U eShop best sellers." June 25, 2021. Retrieved June 26, 2021. https://shinesparkers.net/metroid-tops-wii-u-eshop-best-sellers/
  38. ^ Shinesparkers (Shinesparkers). "An update from the eShop sales nautical chart in the United Kingdom equally it stands, on 11th Oct 2021. ¶ SWITCH: #1 Metroid Dread ¶ WII U: #1 Metroid Fusion #2 Metroid Nix Mission #7 Metroid Prime number Trilogy #9 Super Metroid ¶ 3DS: #iii Metroid: Samus Returns" 11 October 2021 8:02 a.m. Tweet. https://twitter.com/Shinesparkers/status/1447533111408041987
  39. ^ https://www.gamespot.com/manufactures/all-the-2017-game-awards-nominees/1100-6454944/
  40. ^ https://twitter.com/NintendoAmerica/status/938951653364862976
  41. ^ https://shinesparkers.net/metroid-samus-returns-wins-handheld-game-of-the-year-at-21st-annual-dice-awards-nintendoguy/
  42. ^ Nintendo NY (NintendoNYC). "Incoming Transmission: New Metroid gear has landed at #NintendoNYC. Discover these and more than during your adjacent visit!" 1 Jun 2018 4:55 p.m. Tweet. https://twitter.com/NintendoNYC/condition/1002639786153250816
  43. ^ Nintendo of America (NintendoAmerica). "Take a look back at some highlights from the by 10 years! Which of your favorite games & systems can yous spot?" thirty Dec 2019 ix:00 a.m. Tweet. https://twitter.com/NintendoAmerica/status/1211648132313956352

External links [ ]

  • Title at Moby Games
  • Title at Gamefaqs

sosebeelaccand.blogspot.com

Source: https://metroid.fandom.com/wiki/Metroid:_Samus_Returns

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